English Page
Updates
1.031
一部バッヂの効果が入手直後から正常に発揮されるようになりました。
盲目時に視界が狭くなるようにしました。
ボスの撃破演出を調整
1.030
おまけダンジョンで100Fを突破した後、集落から99Fにしかいけなくなっていた不具合を修正
1.029
「アダナの魔石」を追加。合成時に魔法の名前をアペンド魔法と同一にします。
初回キーコンフィグを ESC キーでキャンセルできるようにしました。
1.028
MPの最大値を999に設定
魔女の集落で止まることのある問題の修正
アイテムを投げた際の射程最大を6に調整
アンゴラの魂の入手条件を緩和
その他軽微なゲーム調整
1.027
第一ダンジョンボス攻撃時、不適切なタイミングでセーブされてハマる不具合を修正
セーブ&ロード時の識別判定を正しく修正
一部魔法アイテムの英語説明文を正しく修正
お散歩の魔女は既にアイテムを預かっているとき、それ以上預からないようにしました。
マジナイの香水はLVMAXの魔法に使えないようにしました。
1.026
【裏ボス】を通常魔法以外で倒すとハマる不具合を修正
「押出」特性の押し出し方向を詠唱者依存に調整
1.025
coming soon...
1.024
After clearing the game if you complete certain requirements in the postgame dungeon, something special might occur in the village...
Fixed a bug where you could stack multiple badges of the same effect
Fixed a bug where you become unable to reach floor 4 after first coming to the witch's village
Fixed a bug where all open areas have their floor count corrupted upon first clearing the postgame dungeon
Made it so you can't take damage while moving between areas
Other minor bug fixes
1.020
Postgame dungeon added.
Fixed a bug where having multiple badges that interact with your spell slots caused all of them to stop functioning.
Fixed a bug where steal wouldn't activate in the witch's village.
Fixed a bug where blinded enemies were sometimes still hitting you.
Fixed a bug where the Kiddragora wouldn't activate its skills.
Tweaked badges so they activate the moment they're bought in the witch's village.
Fixed a bug where the automatic tweet function would tweet "I'm all worn out" after clearing a dungeon.
Fixed a bug where certain sound effects would ignore the current sound level setting.
Fixed a bug where the sound effects would sometimes not activate when you used a monster summoning spell.
Fixed a bug where the game would fail to generate rooms when creating a floor.
Fixed a bug where strange leaving the witch's village after a game over would lead to unnatural behavior.
1.017
Fixed a rare bug where loading your save on the 31st floor of the third dungeon would sometimes corrupt your save data.
Tweaked some things when you defeat Ms. Wanderer in a dungeon.
Fixed an issue where some monsters' HP bars would bug out after healing.
Correction of some english text.
1.016
Added a casting particle effect.
Tweaked saving so that your save data is automatically backed up.
Fixed a bug where the game would freeze upon casting certain spells in the witch's village
Fixed a bug where tri-shot spells would sometimes fail to collide with intended targets.
Fixed a few other minor bugs.
1.015
魔法を生成したときと、魔女の世界をクリアした/力尽きたときに呟けるようにしました。
魔女の集落での状態異常はすぐに回復するように
その他軽微な不具合修正
1.014
一部未対応魔法効果の実装
ジョーカーのスキルの詠唱を2から1に
名付けの魔女が刻印ボランティアをしていた不具合を修正
次フロア移行周りの不具合修正
1.013
オンラインマニュアルのへのリンクをゲーム内に追加
不具合修正
1.012
リリースバージョン
Story
Akari Yamanashi is a high school girl, who lives out her daily life as any other,
and carries the same worries like all others.
One day, Akari helped out a woman in strange clothing,
after coming back from supplementary lessons.
"As a token of gratitude, let me invite you to the Witches' Realm."
When Akari wakes up, she notices a faint strangeness to her commute path.
She begins to see strange and horrible monsters creeping up.
But in exchange, magical powers awaken in her. Can Akari make it back to her own world?
Operation Instructions
When using a gamepad, go to the key config menu at the start.
[←][↑][↓][→] / Directional Button
To move
Move one space. By combining two directional input, the player can move diagonally.
[Z] Key / [Attack] Button
Use magic / Check space in front of player
Use magic in the player's current slot, or speak to other characters.
[X] Key / [Dash] Button
Walk faster
Pressing this button will allow the player to move faster, and complete dungeons faster.
[A] Key / [Focus] Button
Focus / Display Area of Effect for Magic / Display explanations
Turn on the spot. While pressing focus, the player cannot move.
As well, the button will show the area of effect for the current magic slot.
If pressed longer, the camera will shift towards the direction the player is facing.
Pressing with [Dash] Button will allow the player to move diagonally.
Pressing this button in the menu will display explanations of items and magic.
[S] Key / [Menu] Button
Open menu
The menu will appear.
[C][D] Key / [Select L][Select R] Button
Change magic slots / Change menu category will change
Can change selected spell slots.
While pressing this button in the menu, the categories, "Item," "Magic," "Profile," "Config" can interchange.
The Witches' Realm
What is the Witches' Realm?
The setting where the Akari's adventures take place looks similar to her commute to school.
However, the path she walks is no longer the same and are inhabited by strange creatures who run rampant.
But do not fear, for Akari possesses the hidden powers of magic.
Area
Taking the shape of her commute, an "Area" is a small location where the player can walk around, and often referred in numbers, such as "Block ○ (〇丁目)."
A path connects different areas together, but are only one-way.
Once traveled, the road behind the player disappears without a trace.
Also, monsters do not move between areas while any received status effects on the player will also disappear when going between areas.
As the block number increases, it is a sign that the player is progressing deeper into the Witches' Realm, and it is said that a boss awaits at the very end.
Monster
They are creatures that live in the Witches' Realm.
Their true form is that of a magical crystalline structure that relentlessly attacks, but holds no grudges against the player; mostly reacting to a foreign entity crossing their path.
In contrast, monsters summoned by the player are friendly and obey the player's command.
Witches' Village
Somewhere in the Witches' Realm, there is a village where the witches reside.
A witch is born from the enchantment
and live for hundreds of years.
They treat strangers who stumble upon the village with open arms; just don't make them angry.
Magic and Status
What is Magic?
Magic is the player's first and foremost weapon of choice when attacking.
It is not just for attacking, but for healing, defense, movement, and much more.
There is a variety of magic to help the player's adventure into the treacherous Witches' Realm.
Elements of Magic
There are four elements of magic; "Heat," which controls fire and explosions; "Frost," which controls water and cold; "Storm," which controls wind and thunder; and finally "Earth," which controls ground and metal.
The element of heat focuses on firepower and is mainly for attacking.
The frost element relies on status effects, from poisoning and sleeping the enemies to defensive spells.
The storm element is most often supplementary spells, healing the player or allowing them to move faster.
Finally, the earth element deals with magic that affects the entire field or enemies in a wide area of effect.
There are many attributes to the elements, and as such, there are no obvious affinities towards or against each element. For instance, a monster can be weak against mist type when they have no defense against a hot object or waterproofed, and steel can be weak against storm types, which contains thunder. So when facing off against monsters, there are certain trends that they follow for weakness.
Magic Parameter
Other than elements, there is "Power" that shows how much damage a spell can do, "MP cost" that dictates what is necessary to cast the spell, "Area" that illustrates the area of effect, and "Special," which describes any unique effects associated with the magic.
As well, all magic have "Levels," which can be raised by applying items and merging magic, which increases the spells ability.
There are also certain potent spells that can be selected but take time to cast. This time frame is called casting.
Creating Magic
The player is free to create any magic as a magical high school girl.
Obtain a magicite that contains energy within them called, "Anonymous magicite."
The player is then allowed to "name" it, which allows the magicite to increase in power and become a spell. Like other crafted magic, the player can use them freely. A magicite given the same name will always create the same magic, so it may be useful to tell friends any strong magic a player may have crafted.
There are keywords, such as "Fire," "Thunder," and "Shoot," that are already given that conforms to the performance of the magic. There are many of these keywords to discover, and some can be obtained by helpful witches.
Spell Merging
Additionally, by combining two different spells, a player can create a new spell.
By combining the spells, the player can mix unique features, increase potency and area of effect of that magic, and raise the level cap of the magic.By doing so allows the player to beat stronger enemies and create a wider variety of magic.
Please visit the witch at the spell furnace for detail.
Magicite
Magicites are unique stones that contain energy inside.
These can be obtained throughout the Witches' Realm, as well as purchasing them from the Witches. Utilizing the magicites do not cost MP since they contain energy inherently. Once the magicite is used, the magic inside it will be automatically learned.
Most magicites are those that do not contain energy inside, called "White magicite." These are used as currency, but can be used to store magic as well (though requiring a high-level witch to do so...)
MP and HP
There are two critical parameters that a player should be aware of; HP and MP.
Magic Points, or MP, is a gauge that shows how much energy a player has. Once the MP hits zero, the player will lose strength and falter. MP will decrease when utilizing magic, but can also deplete when taking damage.
HP stands for Happy Points, and as long as there are points, MP will automatically recover while walking. Please be cautious, as MP will not recover when HP is gone. Also, HP will deplete when taking damage.
MP is written in bottom-left side of screen as numbers, and HP is shown as milk cans in top-left side of screen.
Bad Status
List of Magic Attributes
TIPS
When the player's MP is gone, player will lose consciousness. Player's will drop items but retain level and magic.
Save Data occurs when moving to another area, or when a player dies. At the Witches' Town, every conversation will save the game.
There are monsters that are known to use magic. They will attack from range, so be careful.
Sometimes, monsters will drop items when they are defeated; some frequently and others not so often.
As the story progresses, there will be items a player can obtain called "Badges." These badges create some effect for the player who merely wields them, so use them often.
HP will always deplete, but more so when recovering MP. Always replenish MP sparingly and timely when player HP is critical.
If you play with full-screen mode, use resolution of 1280x720, so game UIs are suitable for the screen.
CREDIT
Created by
illuCalab.
Game design / Programming / UI / BGM / SE / Scenario
EIKI`
Art direction / Illustration
Haru.Tamanaka
制作進行
Elu
ED Music
「1 meter」♪mimimemeMIMI
Composer / Lyric:Yuki Takao
Debugger / Tester
Mahiru
Asahi
Mamoru Aizawa
Vespa
Udozen
Kamiji
Shiroi Koyagi
AYA
Naru
Translation
Zimeon
方言指導
Sakura Morita
制作協力 / Publishing
Senaka3
Sekai Project